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Sahithyan's S2
Sahithyan's S2 — Computer Organization and Digital Design

State Machines

Aka. finite state machines (FSMs). Used to model systems that move through a predetermined sequence of states based on inputs and current state.

Components

  • A finite set of states
  • A set of inputs
  • A set of outputs
  • A state transition function
  • An output function
  • An initial state

A basic state machine implementation requires:

  • State registers to store the current state
  • Combinational logic for:
    • Next state logic (state transition function)
    • Output logic
  • Clock signal for synchronization

State Diagram Representation

State machines are commonly represented using state diagrams.

  • Circles represent states
  • Arrows show transitions between states
  • Labels on arrows show input conditions
  • Labels in circles (Moore) or on arrows (Mealy) show outputs

State Machine Design Process

  1. Define states and transitions
  2. Create state diagram
  3. Choose state encoding
  4. Design combinational logic
  5. Implement using flip-flops and gates

Implementation Considerations

When implementing state machines:

  • Choose appropriate state encoding (binary, one-hot, etc.)
  • Minimize number of states
  • Handle unknown states
  • Consider timing requirements
  • Plan for testability

State machines are essential in sequential logic design, providing a structured approach to implementing complex digital systems with memory and control capabilities.